AI Insights · Timothy · April 2024
Top 5 City Building Games on iOS in Latin America Q1 2024
In Q1 2024, city-building games on iOS in Latin America showed varied performance in downloads, revenue, and active users. Sensor Tower data reveals interesting trends for the top 5 apps in this category.
In the first quarter of 2024, city-building games on iOS in Latin America exhibited diverse performance trends in terms of downloads, revenue, and active users. Here are the key insights for the top 5 apps in this category, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw fluctuations in weekly revenue, starting strong with $9.9K in early January, peaking at $13.3K in the second week, and then stabilizing around $7.7K towards the end of March. Weekly downloads started high at 13.5K but experienced a gradual decline to about 4.9K by the last week of March. Active users also showed a downward trend from 60.9K at the beginning to approximately 46.8K by the end of the quarter.
The Simpsons™: Tapped Out also from Electronic Arts, maintained a relatively stable weekly revenue, averaging around $3.5K to $5.4K, with a notable peak in mid-March. Downloads were consistent, hovering between 3.9K and 5.7K, with a peak of 5.7K in the final week of March. Active users remained steady, starting at 45.2K and ending at 41.1K.
States Builder: Trade Empire by SayGames LTD, showed modest revenue, fluctuating between $300 and $700 weekly. Downloads saw a significant drop from 4.6K in the first week to around 1.2K by the end of March. Active users started at 6.7K and declined to about 2.2K over the quarter.
Merge County® from Microfun Limited experienced a gradual increase in weekly revenue, starting from $2.1K in early January and reaching $3.6K by the end of March. Downloads were irregular, with a peak of 3.8K in mid-March, before dropping significantly. Active users fluctuated, peaking at 2.7K in mid-March and ending at 1.8K.
Isekai:Slow Life by Mars Era Limited, saw a steady increase in revenue, starting at $1.2K and peaking at $1.7K in mid-March. Downloads showed a notable spike in late February from 30 to 1.9K, stabilizing around 800 by the end of March. Active users increased significantly from 2K at the start to 4.2K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.